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Old 03-07-2008
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Default 3D Brush v2.03


3D Brush v2.03








exturing of 3D Model and sculpting in one interface!
The main aim of the program is detailing and texturing the object already shaped in other 3D-packet. You work on detailing level equal to 3 to 5 millions of polygons. Operating speed of editing and viewing objects has grown bigger because of using a map of normals instead of geometrical splitting.

It is well-known that it is easy to shape the object – it takes several hours. But detailing and texturing is long process taking 3 to 10 times more time then modeling a draft itself. 3D-brush is made to make this part of technological process faster.

3D-Brush includes features for sculptural modeling making the change of shape possible.

Here are some key features of "3D Brush":

· At input you provide an OBJ file of 1-100 thousand polygons, preferrably with UV-mapping in place, at output you get either an object of 1-10 million polygons or textures of normals, displacement, color, transparency and specular. Maximal texture size is 4096 per 4096. Fully seamless texturing provided!
· Possibility to draw relief detailing, color, specular and transparency on model's surface.
· All you previously did in 2D now can be done in 3D – editing with layers, cloning surface areas, image transforming on surface, Copy/Paste, filling sealed areas, gradient filling, filling area inside contour, darkening, lightening, smoothening, sharping and so on.
· Small geometry details get automatically
added onto normal map, while large ones modify the geometry. As a result, the object of 40 to 80 thousand polygons displayed on screen looks as of 5 to 10 million polygons owing to detailed normal map.
· Normal map gets instantly formed, so you can view the object in low-polygonal mode and straight away see how it is going to look in your game or scene. This is particularly important for developing games.
· You can easily add details, applied along a spline, such as chains, bandages, fringe, zipper. Details can be imported as from 3D objects, so as from images.
· Pens you draw with contain plenty of channels - depth, color, specular, eraser mask. This allows to considerably speed up the object detailing as you can both apply relief detailing and draw with color.
· Although 3D-Brush is more oriented for small detailing, it allows for global object modification, body sculpting too. You can easily bend a hand or a finger, enlarge the head, change object proportions or posture.
· You can fix several points on the object's surface and pull one of them to see the object smoothly deforming. For example, you can easily create a smile or enlarge the object's ear by simply pulling it having fixed the head.
· You can easily scribe text any way you like, even wrap the text around the object.
· Closed-up areas can be filled with fractals and materials which contain depth, color and specular. The material can be applied not only from camera, but also with use of cubic mapping.
· You can transfer details onto the object straight from a photo.
· You can draw not only with a pen, but also with a contour, square, line linking two dots or a spline curve. This allows drawing not only soft organic forms, but also even, strict 'man-made' forms.
· Working in 3D-Brush you can edit texture or current projection in the external graphics editor, and this works with layers in place! For example, you can add a layer in Adobe Photoshop and it will get automatically transferred into 3D-Brush.
· Virtually all can be edited in external 2D editor – pens, current selected area, clipboard contents, while preserving channels of depth, color, specular.
· Exporting textures and 32-bit displacement.
· Automatic generation of UV coordinates enabled
· Support of objects with several textures.


Requirements:

· CPU: 1000Mhz or better
· RAM: 512Mb (1024 recommended)
· Video: Radeon 9600/Nvidia 5600 128Mb (256 recommended) or better
· DirectX 9.0c or better


Download:



Code:
http://rapidshare.com/files/92242398/3D_Brush_v2.03_by_zarksentinel_piratebb.rar


Password:


piratebb.com
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